![]() "Weak Constitution"/"Strong Constitution": These traits affect a pawn's resistance to pathogens and diseases. "Uncouth"/"Diplomat"/"Master Diplomat": These traits affect the success of a pawn's diplomatic efforts. "Sucker"/"Haggler"/"Master Trader": These traits affect prices when a pawn is trading. "Sluggish"/"Swift Reflexes": These traits affect a pawn's ability to dodge attacks. "Savant": Pawns with this trait are creative geniuses, but terribly slow workers. "Rockhound": Pawns with this trait excel at mining and stonecutting, but are a bit slow at other tasks. "Quick Learner": This trait is the counterpart to "Dunce.". "Poor Medic"/"Skilled Medic"/"Master Medic": These traits provide penalties or buffs to medical skills. "Perfectionist": Pawns with this trait try to make sure their work is done right, no matter how long it takes. "Nyctophobe"/"Nyctophile": These traits make pawns either more or less afraid of the dark than usual. "Nibbler": Pawns with this trait eat very slowly, picking at their food. "Neat Freak": Pawns with this trait appreciate the importance of a dirt-free environment. "Cranial Nerve Palsy"/"Eagle-Eyed": These traits affect primarily a pawn's shooting accuracy. "Ironman"/"Tough"/"Low Pain Tolerance": These traits affect a pawn's pain tolerance. "Inventor": Pawns with this trait are great researchers, but tend to be easily distracted. "Inept": This trait is the counterpoint to "Coordinated." "Heat Lover": This is the counterpoint to "Cold Lover." "Gourmet": Pawns with this trait prepare excellent food, but take their time in doing so. "Glutton": Pawns with this trait eat very quickly. "Dunce": Pawns with this trait will learn at a slower rate. "Deep Sleeper": Pawns with this trait won't be disturbed by others while sleeping. "Deadshot": This provides a boost to both shooting speed and accuracy. "Coordinated": This one provides a slight boost to global work speed and to most skilled labor. "Cold Lover": Pawns with this trait will complain less when it's cold, but will whine more when it's hot. "Claustrophobic": Pawns who don't like confined spaces make poor miners. "Butcher": Pawns with this trait are much faster when butchering animal corpses. "Builder": Pawns with this trait are good at constructing things, at least if they have instructions. "Bipolar": Pawns with this trait will have more extreme mood swings than other pawns. "Animal Lover": Pawns with this trait, as you'd expect, are especially good at dealing with animals. "Animal Hater": Some pawns just aren't "animal people." "Aesthete": Pawns with this trait love beautiful things, and care a lot about the beauty of their environment. "Consolidated Traits" adds 45 traits to the game, almost doubling the number of traits available for pawns. And I'm reasonably certain it's bug-free. *Shrug* What can I say? This one, at least, has the traits I like, all the traits I like, and nothing but the traits I like. releasing yet another trait collection mod. So I decided to deal with the problem by. They're also happy to eat raw food, and don't judge other Colonists by their appearance.When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted they don't necessarily work very well together due to conceptual overlaps or conflicts and some of them are buggy in one way or another. This is no problem at all for an Ascetic Colonist, as they not only receive no Mood penalty for having an awful bedroom, they actually get a +5 Mood bonus instead. Life on a RimWorld is tough - even with the Mass Effect mod installed - and many Colonists will have to go without the comforts and luxuries they're used to. A Kind Colonist will also never insult others, and views Beautiful and Disfigured Colonists equally. Kind is an unusual Trait that will cause the Colonist to periodically give others the Kind Words modifier, granting them a +5 Mood bonus. One of the best ways to prevent catastrophic mental breaks among RimWorld Colonists is to have one with the Kind trait. Fast Learner's +75% to Global Learning Factor will help them quickly get up to speed, allowing amateurs to become masters in almost half the time. At the start of a new survival game of RimWorld, many of the Colonists will lack the skills required to forge a colony in the wilderness.
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